Prior experience with modelling (particularly with subdivision surfaces) is required to make good Automation car bodies. (You'll likely need to do this last step every time you launch a new 3ds Max scene).Ĭreating the Half Car Mesh Overview
#Automation car tycoon game height prestige mod
10.2 Importing your car body to the mod folder.8.2 Check that the same UV maps exist on the first two UV channels.8.1.4 Check skin for distortion along the centreline vertices.8.1.3 Check that both halves of the body are welded together.8.1.2 Ensure other bones do not have opposite bones when not required.8.1.1 Check wheel arch bones have their opposite counterparts created.8 Fix Everything You Just Broke Mirroring the Body.7.2 If you're using the optional 3ds Max script.6.3.1 Note for finished bodies made via the 3ds Max script.6.3 Unwrapping a car with the 3ds Max unwrap script.6.2.1 Make sure your car is one element.
6.2 Unwrapping a car with a pelt unwrap.3.1 Cabin Bounds and Lower Bounds boxes.